2004-01-06 - Disciples II Rise of the Elves Patch 3.01
Version 3.01 of Rise of the Elves corrects a few known issues with the game. More details about the fixes are available in the Readme.txt.
2003-10-24 - Disciples II Expansion / Fantasy Pack Patch v2.02
Use this patch if you are having a problem with the copy protection scheme on some CD-ROM/DVD drives. The patch also includes changes from 2.01. North American version of D2: Guardians of the Light, D2: Servants of the Dark, and Fantasy Pack only.
2003-06-20 - Disciples II Expansion Patch v2.00 to v2.01
This patch will fix the problem some people are having completing the second map of the high-level Clans campaign. It also corrects a few text errors and adds an explanation for the new high-level icons that appear on unit portraits in the Manual Addendum (PDF). Error messages have been added to ensure multiplayer compatibility problems are now clearly explained. For the North American version of D2: Guardians of the Light and D2: Servants of the Dark only.
2002-10-07 - Disciples II Patch v1.3 to v1.41 UK
Version 1.41 fixes a few bugs and adds other improvements to the game. See readme.txt for more details. UK Version (published by Mindscape).
2002-10-02 - Disciples II Patch v1.3 to v1.41 CZECH
Version 1.41 fixes a few bugs and adds other improvements to the game. See readme.txt for more details. Czech Version.
2002-10-02 - Disciples II Patch v1.3 to v1.41 POLISH
Version 1.41 fixes a few bugs and adds other improvements to the game. See readme.txt for more details. Polish Version.
2002-09-27 - Disciples II Patch v1.3 to v1.41 SCANDINAVIAN
Version 1.41 fixes a few bugs and adds other improvements to the game. See readme.txt for more details. Scandinavian Version (published by PanVision).
2002-07-31 - Disciples II Patch v1.0 to v1.41 NORTH AMERICAN
Use this upgrade if you have not installed other patches yet. This will update your retail game to the latest version. North American version only.
2002-07-31 - Disciples II Patch v1.3 to v1.41 AUSTRALIAN
Version 1.41 fixes a few bugs and adds other improvements to the game. See readme.txt for more details. Australian Version.
2002-07-31 - Disciples II Patch v1.3 to v1.41 CHINESE
Version 1.41 fixes a few bugs and adds other improvements to the game. See readme.txt for more details. Chinese Version.
2002-07-31 - Disciples II Patch v1.3 to v1.41 FRENCH
Version 1.41 fixes a few bugs and adds other improvements to the game. See readme.txt for more details. French Version.
2002-07-31 - Disciples II Patch v1.3 to v1.41 GERMAN
Version 1.41 fixes a few bugs and adds other improvements to the game. See readme.txt for more details. German Version.
2002-07-31 - Disciples II Patch v1.3 to v1.41 ITALIAN
Version 1.41 fixes a few bugs and adds other improvements to the game. See readme.txt for more details. Italian Version.
2002-07-31 - Disciples II Patch v1.3 to v1.41 NORTH AMERICAN
Version 1.41 fixes a few bugs and adds other improvements to the game. See readme.txt for more details. North American Version.
2002-07-31 - Disciples II Patch v1.3 to v1.41 PORTUGUESE
Version 1.41 fixes a few bugs and adds other improvements to the game. See readme.txt for more details. Portuguese Version.
2002-07-31 - Disciples II Patch v1.3 to v1.41 SPANISH
Version 1.41 fixes a few bugs and adds other improvements to the game. See readme.txt for more details. Spanish Version.
2002-05-01 - Disciples II Patch v1.3 CHINESE
This patch updates your version of the game to version 1.3. See Readme file for description of changes. This upgrade will work with the Chinese retail version of the game.
2002-04-24 - Disciples II Patch v1.3 AUSTRALIAN
This patch updates your version of the game to version 1.3. See Readme file for description of changes. This upgrade will work with the Australian retail version of the game.
2002-03-06 - Disciples II 'Error Initializing Images' Patch
Download and install this patch if you are getting the 'Error Initializing Images' message when loading the game. Make sure you have a fresh install of Disciples II (v1.0 from the original discs that shipped with your copy of the game), before running this utility. Then you can also download the latest patch to add more features (separate download, see above). North American version only.
2003-11-14 - Disciples II: Rise of the Elves (Elves Web Mix)
Download a new song from the Rise of the Elves original soundtrack. This is the music you hear on the Rise of the Elves web site (2:53, mp3, 160 kbps).
2004-06-15 - AlliancE Disciples II: Rise of the Elves scenario created by Vujadinovic Marjan. Map size: 72x72. Playable races: Elven Alliance, Empire, Legions of the Damned, Undead Hordes. Your objective is to capture two major cities in enemy territory. This map is designed for multiplayer, also supports single player, and requires version 3.01 or above.
2004-05-17 - Final Revenge (v2) Disciples II: Dark Prophecy scenario created by Virne. Map size: 120x120. Playable race: Undead Hordes. Welcome to Highwind Peaks. Here, it is said, a very special child was born, a chosen of Wotan, a champion of his race, a hero... Your objective is to slay the Blessed One in the Defiled Temple. This map supports single player only, and requires version 1.41 or above.
2004-05-06 - The Barbarian Chief Disciples II: Rise of the Elves scenario created by Nightwolf. Map size: 144x144. Playable races: Elven Alliance, Legions of the Damned, Mountain Clans, Undead Hordes. Get rid of the Barbarians by destroying their cities: The Chief Residence and The Orkish Capital. This map is designed for multiplayer, also supports single player, and requires version 3.0 or above.
2004-04-13 - Black Knights Pack Disciples II: Dark Prophecy scenarios in russian created by the Black Knights. Map size: 48x48 (6 variants of "Divided Loyalties" and 4 variants of "Land of Treasures"), 72x72 (1 variant of "Kollision"). Playable races: Empire, Legions of the Damned, Mountain Clans, Undead Hordes. These maps support both multiplayer and single player, and require version 1.1 or above.
2004-04-05 - Betrayal Disciples II: Dark Prophecy created by Phara0h. Map size: 96x96. Playable races: Empire, Mountain Clans. A mystery has shrouded the lands and turned its inhabitant against one another. Your objective is to find Wotan’s scroll and bring it to your capital. This map is designed for multiplayer, also supports single player, and requires version 1.41 or above.
2004-04-05 - Call of Decadence Saga Disciples II: Rise of the Elves saga created by XEL. Playable race: Undead Horde. Call of Decadence takes the story from another angle years after Gallean's rebirth. Protect Nashkiel and find a way to destroy the Gates of Dul’meris. This saga supports single player only, and requires version 3.01 or above.
2004-04-05 - Call of Decadence V: Infernal Decay (v2) Disciples II: Rise of the Elves scenario created by XEL. Map size: 96x96. Playable race: Undead Hordes. The shadow of an uncalled darkening is about to shawl the playgrounds of hell. Protect Nashkiel and Nelissev, and find a way to destroy the Abyssal Gates of Dul’meris. This map supports single player only, and requires version 3.01 or above.
2004-04-05 - Capture the Rune Disciples II: Dark Prophecy scenario created by Phara0h. Map size: 48x48. Playable races: Empire, Legions of the Damned, Mountain Clans, Undead Hordes. Soothsayers around the realm have begun to see visions of one who will collect the five runes ruling this land. Your objective is to capture and hold all five runes. This map is designed for multiplayer, also supports single player, and requires version 1.41 or above.
2004-04-05 - Death's Grip Disciples II: Dark Prophecy scenario created by Phara0h. Map size: 120x120. Playable races: Empire, Mountain Clans. Your land is plagued with the non-living. Your objective is to end their furious assaults by capturing the city Polonius. This map supports single player only, and requires version 1.41 or above.
2004-04-05 - Entdeckung einer neuen Welt Disciples II: Dark Prophecy scenario created by Stanglnator. Map size: 120x120. Playable races: Empire, Legions of the Damned, Mountain Clans, Undead Hordes. A new world must be reconquered from the wilderness.Your objectives are to conquer the towns of Drega Zul, Khorinis, Fincayra and Othron. This map is designed for multiplayer, also supports single player, and requires version 1.41 or above. This is a more difficult version of "The Great Conquest" (also available below) with text in German.
2004-04-05 - Gotrek’s Warhammer Disciples II: Rise of the Elves scenario created by Ales Kubin. Map size: 96x96. Playable races: Elven Alliance, Legions of the Damned, Mountain Clans, Undead Hordes. Each race has its own objectives: loot a ruin, own cities or % of the land, and destroy Gotrek’s enemies. This map supports both multiplayer and single player, and requires version 3.00 or above.
2004-04-05 - Great War Disciples II Expansion (GOTL/SOTD) scenario created by Tim. Map size: 144x144. Playable races: Empire, Undead Hordes. Destroy Bethrezen as the Empire, or destroy the Elves’ Capital as the Undead Hordes. This map supports both multiplayer and single player, and requires version 2.01 or above.
2004-04-05 - Teac Disciples II: Rise of the Elves scenario created by Vujadinovic Marjan. Map size: 72x72. Playable races: Elven Alliance, Empire, Mountain Clans. Your objective is to destroy Sir Allemon. This map is designed for multiplayer, also supports single player, and requires version 2.01 or above.
2004-04-05 - The World of Darkness Disciples II Expansion (GOTL/SOTD) scenario created by Tim. Map size: 144x144. Playable races: Empire, Legions of the Damned, Undead Hordes. This story is about a world of darkness and evil forces and only the Empire can stop them by capturing different cities in enemy territory. This map supports both multiplayer and single player, and requires version 2.01 or above.
2004-03-16 - Drachenkreis Disciples II: Dark Prophecy scenario in german created by Stanglnator. Map size: 72x72. Playable races: Empire, Mountain Clans, Undead Hordes. Find the dragons and kill the master Occultist. This map designed for multiplayer, also supports single player, and requires version 1.41 or above.
2004-03-16 - Rites of Fire (v1.1) Disciples II: Dark Prophecy saga created by Yogendra Pai. Playable race: Legions of the Damned. After their encounter with Uther, the Legions were left battered. They need a new leader to guide them. Free Demonucus and crush the Empire's forces. This saga supports single player only, and requires version 1.41 or above.
2004-03-16 - Tarantula Disciples II: Dark Prophecy scenario in german created by Stanglnator. Map size: 96x96. Playable races: Empire, Mountain Clans. Kill the Dark Elf Tarantula and to bring the Undead Artifact back to your capital. This map designed for multiplayer, also supports single player, and requires version 1.41 or above.
2004-03-16 - The Lost Angel (v1.2) Disciples II: Dark Prophecy scenario created by Cold Wolf. Map size: 48x48. Playable races: Empire, Mountain Clans. The Empire must free the Lost Angel. The Mountain Clans must find and bring the Ymir’s Purity Rune to their capital. This map supports both multiplayer and single player, and requires version 1.41 or above.
2004-03-16 - The Three Brothers Disciples II: Dark Prophecy scenario created by Disciple Hertwentay. Map size: 96x96. Playable race: Mountain Clans. Your objective is to destroy the Evil Three Brothers. This map supports single player only, and requires version 1.41 or above. An easier version is included for the a final battle.
2004-03-02 - Call of Decadence IV: Frostcradle (v2) Disciples II: Rise of the Elves scenario created by XEL. Map size: 72x72. Playable race: Undead Hordes. A greater unholy war has been waged, but before they could reach their final destination, the Dark Lord of Lith'noria has yet to face an uncalled enemy deep within the shivering mountains of Frostcradle. Protect Nashkiel and Nelissev and find a way to reach the dark lands of Dul’meris. This map supports single player only, and requires version 3.01 or above.
2004-03-02 - Hellsong Disciples II: Rise of the Elves scenario created by Xenon. Map size: 48x48. Playable races: Elven Alliance, Legions of the Damned. As the Legions of the Damned, your objective is to capture the city of Lemuna or own 60% of the land. As the Elven Alliance, your objective is to destroy the Legion’s warehouse at Corlis while protecting your land. This map supports both multiplayer and single player, and requires version 3.01 or above. Ideal for beginners.
2004-02-17 - Dark Time Disciples II: Dark Prophecy scenario created by Tim. Map size: 120x120. Playable races: Empire, Undead Hordes. Destroy one of the cities owned by the Demons. This map supports both multiplayer and single player, and requires version 1.41 or above.
2004-02-17 - Dragons Land Disciples II: Dark Prophecy scenario created by Friiik. Map size: 96x96. Playable races: Empire, Legions of the Damned, Mountain Clans, Undead Hordes. Your objective is to find the Doragon Eye on this land occupied by the Dragons. This map is designed for multiplayer, also supports single player, and requires version 1.41 or above.
2004-02-17 - La Presa Disciples II Expansion (GOTL/SOTD) scenario created by Francesco Mazullo. Map size: 120x120. Playable race: Empire. Find and destroy the Caricatories; the Elf Queen must not reach Lillo’s house. This map supports single player only, and requires version 2.00 or above.
2004-02-16 - The Sacred City of the Elves Disciples II: Rise of the Elves scenario created by Brodulf. Map size: 120x120. Playable races: Empire, Legions of the Damned, Mountain Clans, Undead Hordes. Your objective is to capture the Sacred City of the Elves. This map designed for multiplayer, also supports single player, and requires version 3.01 or above.
2004-02-16 - War of the Elves II: The Matriarch Disciples II: Rise of the Elves scenario created by Bruenor Frosthammer. Map size: 72x72. Playable race: Elven Alliance. The Chosen One Sora and the newly formed Sorynthians must seek the aid of the dragons in their war against the Galleanites. But standing in their way with a renewed fury, are the Legions of the Damned. Your objective is to search for the Matriarch, Matron Mother of Dragons, at the hearth of the Dragon Flight Mountains. This map supports single player only, and requires version 3.01 or above.
2004-02-13 - Arhipelag Disciples II: Rise of the Elves scenario created by Vujadinovic Marjan. Map size: 96x96. Playable races: Elven Alliance, Empire, Mountain Clans. Find the Ocean Charm, capture a major city and loot a ruin in enemy territory. This map supports both multiplayer and single player, and requires version 3.01 or above.
2004-02-13 - Call of Decadence III: Army of Sorrow (v2) Disciples II: Rise of the Elves scenario created by XEL. Map size: 96x96. Playable race: Undead Horde. The war for the "Tears of Mortis" has begun. Now that the Undead Lords of Lith'noria have uncovered the face of their true enemy, they must now race against time to prevent an infernal ritual that could end their existence forever. Protect Nashkiel and prevent the Legion of the Damned from invoking the crystal’s power. This map supports single player only, and requires version 3.01 or above.
2004-02-13 - Miflin Disciples II Expansion (GOTL/SOTD) saga in russian created by Rodrigues. Playable race: Empire. As a detective, your goal is to find a mysterious murderer. This saga supports single player only, and requires version 2.00 or above.
2004-02-04 - Call of Decadence II: Dismal Hate (v2) Disciples II: Rise of the Elves scenario created by XEL. Map size: 72x72. Playable race: Undead Horde. The saga continues within the marshlands of Blightshallows where the Dark Lords of Lith’noria unravel the anonymity of the hidden enemy behind the Elven uprise. You must gather enough resources to build an army strong enough to attack the Elven capital. This map supports single player only, and requires version 3.01 or above.
2004-01-28 - Call of Decadence I: Dark Awakenings (v2) Disciples II: Rise of the Elves scenario created by XEL. Map size: 96x96. Playable race: Undead Horde. "The tides of war are upon you and the Proud Ones wish to banish you from Lorehaven. Within the break of the fourthieth dawn, the Elves shall arrive to the eastern border and assemble their army in Eld’norn…" – Leyf Lord Nashkiel. You must defend your capital, protect Nashkiel, and eliminate Kaelrigahn. This map supports single player only, and requires version 3.01 or above.
2004-01-28 - Die Orkhorden Disciples II: Dark Prophecy scenario created by Markus. Map size: 48x48. Playable race: Mountain Clans. With the help of the Empire, your objective is to recapture the city Berghalle from the Orcs. This map is designed for single player, also supports multiplayer, and requires version 1.41 or above. Ideal for beginners.
2004-01-28 - Fear Disciples II: Rise of the Elves scenario created by Vujadinovic Marjan. Map size: 72x72. Playable races: Legions of the Damned, Undead Hordes. Your objective is to capture two major cities in enemy territory. This map is designed for multiplayer, also supports single player, and requires version 3.00 or above. Not for beginners.
2004-01-28 - Matrix Disciples II Expansion (GOTL/SOTD) scenario created by Vujadinovic Marjan. Map size: 96x96. Playable races: Empire, Legions of the Damned, Mountain Clans, Undead Hordes. Your objective is to conquer 70% of this land. This map is designed for multiplayer, also supports single player, and requires version 2.00 or above.
2004-01-28 - Unlikely Union Disciples II: Dark Prophecy scenario created by Matt. Map size: 48x48. Playable races: Empire, Legions of the Damned. Your objective is to defeat the New Race Conference. This map is designed for multiplayer, also supports single player, and requires version 1.41 or above. Ideal for beginners.
2004-01-16 - War of the Elves I: The Ascension (v3) Disciples II: Rise of the Elves scenario created by Bruenor Frosthammer. Map size: 96x96. Playable race: Elven Alliance. The Oracle Millu had just received a warning from Gallean in her dreams: a new power is emerging. Your objective is to search for the Alfheim Grove and find who is threatening the unity of the Alliance. This map supports single player only, and requires version 3.00 or above.
2004-01-15 - Fall of Atlantis (v2) Disciples II: Rise of the Elves scenario created by OGrE. Map size: 144x144. Playable races: Elven Alliance, Empire, Legions of the Damned, Mountain Clans. A Dark Star has fallen in the center of the Marvel Island of Atlantis, the survivors were slain in a war against an alien godlike entity known as The Void, seeking the destruction of this world. Your objective is to destroy Void The Avatar of Doom. This map was designed for multiplayer but also supports single player, and requires version 3.00 or above. It includes various new sounds. Not for beginners.
2004-01-15 - FeniX Disciples II: Rise of the Elves scenario created by Vujadinovic Marjan. Map size: 120x120. Playable races: Elven Alliance, Empire, Legions of the Damned, Mountain Clans. Your objective is to capture four major cities in enemy territory. This map supports both multiplayer and single player, and requires version 3.0 or above.
2004-01-14 - Asauy Disciples II Expansion (GOTL/SOTD) scenario created by Vujadinovic Marjan. Map size: 72x72. Playable races: Empire, Legions of the Damned, Mountain Clans, Undead Hordes. Your objective is to conquer 65% of these lands. This map supports both multiplayer and single player, and requires version 2.01 or above.
2004-01-14 - Audience with the Red Queen Disciples II: Dark Prophecy scenario created by Drew. Map size: 96x96. Playable races: Empire, Legions of the Damned, Mountain Clans. The Red Queen asked for an audience, and your mission is to find the Doragon Eye. Should you give the Doragon Eye to the Red Queen or keep it and bring it to your own capital? Your objectives will be a direct consequence of your choice. This map supports both multiplayer and single player, and requires version 1.41 or above.
2004-01-12 - Assassins Disciples II: Guardians of the Light scenario created by Yogendra Pai. Map size: 144x144. Playable race: Empire. Play as one of the three Noble Souls departing to stop the Ultimate Evil. Can you succeed in your Ploy? An easy version for beginners (the last battle is easier to win), and a hard version for experimented players. This map supports single player only, and requires version 2.01 or above.
2004-01-12 - Dragon's Graveyard Disciples II: Rise of the Elves scenario created by Lord Bleak. Map size: 144x144. Playable race: Elven Alliance. Your objectives are to locate a mystical valley and to find a powerful fabled artifact among the dead of the most powerful beasts of the realm - Dragons. This map supports single player only, and requires version 3.00 or above.
2004-01-12 - Reclamation Disciples II: Rise of the Elves scenario created by Darren West. Map size: 72x72. Playable races: Mountain Clans, Undead Horde. Your objective is to capture the three major cities in this region ravaged by the Legions of the Damned. This map supports both multiplayer and single player, and requires version 3.00 or above. (Level 10 leader recommanded)
2004-01-12 - The Arena Disciples II: Rise of the Elves scenario created by capt_tripps. Map size: 72x72. Playable races: Elven Alliance, Legion of the Damned. Your objective is to be the first to take the Arena Keep and emerge victorious. This map is designed for multiplayer but also supports single player, and requires version 3.00 or above.
2004-01-12 - The Hope Disciples II Expansion (GOTL/SOTD) scenario created by Gino G.T. Map size: 96x96. Playable races: Mountain Clan, Empire. Your objectives are to destroy the sacrilegious rituals and close the abyss. This map supports both multiplayer and single player, and requires version 2.01 or above. Not for beginners. English/Spanish.
2004-01-12 - Tyranny and Freedom Disciples II: Rise of the Elves scenario created by Gino G.T. (Brodulf). Map size: 144x144. Playable races: Elven Alliance, Empire, Legion of the Damned, Mountain Clan. Conquer 50% of the resources of these lands for your race or complete an alternative mission specific to your race by capturing a town. This map is designed for multiplayer but also supports single player, and requires version 3.00 or above. English/Spanish.
2003-06-09 - Mittelerde
Disciples II scenario created by Balu, written entirely in German. Map size: 96x96. Requires version 1.41 or above. The zip contains a readme file with more info (in German).
2003-04-01 - Fallen Empire
The Disciples team is proud to bring you the ultimate single-player strategic skirmish scenario, Fallen Empire. You'll experience battles of unprecedented power and witness previously overlooked units moving into the spotlight to reclaim their former glory. Are you strong enough to accept the challenge? (April Fool's!)
2002-04-22 - Totem's Retribution
Disciples II scenario created by Strategy First. Map size: 96x96. This is a difficult, level 12 map, mostly made for multiplayer where players with high-level leaders want to duke it out.
The Demi-Goddess Agshlisga plots to have revenge on your God's mistreatment of her. Can you find the Totem before she uses it to bring your empire to shambles?
Requires version 1.2 or above.
2002-03-15 - Cornered Beast
Disciples II scenario created by Strategy First.
A land once tainted by the unliving now plays host to a new evil. Demons have entered Chrios through an unholy maw and the Clans prepare to capture this portal for their assault against the Legions.
Requires version 1.1 or above.