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| Brigade E5 Scenarios and MODs Discuss map making/editing and talk about custom mods. |
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#1
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Brigade E5 New Jagged Union mod
![]() Immortal 2.10 Badass (badongo mirror) Immortal 2.10 Badass (rapidshare mirror) Immortal 2.10 Badass (mediafire mirror) Immortal 2.13 Badass (no installer) Compatibility: If you have had Badass v2.05 or older you need to restart a new game. If you have a newer version, just install over and load your saved games. In this case, some changes may still occur only with a new game. If you have vanilla, clean install and new game are required. Recommendation: For a nice difficult game, only play with "Simple repair" and "No critical hit" options enabled. In Badass, main missions do not advance game level anymore. After certain number of kills, you can ask faction leaders to import new weapons, this will advance the CGL. This way you can play a level as long as you want. Install: The installer is inside a zip archive, run it and select BE5 folder when required. You know that the setup was right if the start-up screen looks like this (of course, without the red mark): ![]() Screenshots: More screenshots here - only for the English version of the game; - the music has been removed in order to be able to hear the ambient sounds. If you want the music back, overwrite the file "BE5_folder\MODs\Badass\INI\MusicManager.ini" with "BE5_folder\INI\MusicManager.ini", after install. - if you want old Ural back, delete this file: "game_folder\MODs\Badass\Objects\ural.obj" - the package contains everything you need to keep developing the mod (check the "docs" folder) - this is the mod thread, post feedback here; * * Overview: - Completely redesigned weapon system, parameters, prices, inventories and weapons progression along CGLs; - CGL advancement on request - Stronger enemies, new type of random encounters; - New uniforms, some completelly new, some taken from Bonus; - All weapons available in game(no CGL 11); - Mercenary skills adjusted; - New weapons and accessories - Quests fixes; - Different backpacks added; - Sounds tweaked, game music has been removed but you need the music option enabled in order to hear the ambient sounds; - New in-game tips & tricks added; - Game start has been tweaked to allow a faster buying of a car or of a helicopter; - Initial city made always visible; - Ural has been replaced with Helicopter; - Confession and general's missions don't give super weapons anymore, but a CGL + 1 weapon; - Tips were added in quest descriptions, moslty for difficult quests; - Cars capacities made a bit bigger; - Armors weights were a bit reduced; - New exit/car points; - More soldiers inside cities; - Random encounters 15% more often; - Some guards now wear a different uniforms; - Chance that a weapon being in a shop has been increased; - Cameroon body switched with Tito's; - Pockets more flexible (allow holding packages); - Mercs are 20% more expensive; - Added maximum values to skills tooltips; New uniforms system: - Police - guard free or "player" cities (white) against civils agression or robbery. Blue two pieces uniform. - NDF soldiers, blue beret, guard NDF cities (blue) or in NDF patrols - Tormen soldiers, green beret, guard General cities (violet) or in General's patrols. - Rico soldiers, brown beret, guard Rico Reyes smuggler cities (orange) or in smugglers patrols - Elite Bad Mercs - black uniform, random on the roads or hired by enemy factions to fight against you. [ 12-03-2007, 02:22 PM: Message edited by: afp ]
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... 7.62 Tips&Tricks - BE5 Tips and Tricks - 7.62 English Translation - BE5 Immortal Badass - Modding Tutorial - Screenshots - More screenshots Last edited by afp : 2008-12-26 at 02:30. |
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#2
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Consider my totally intrigued by this update!
Will we be able to simply install it over our last installation of IMMORTAL, or...? Can't wait... Yours, Kyle June 10, 2007 [img]smile.gif[/img] |
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#3
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Also...
My main issue, and as of yet it isn't large enough to bore me, is that the A.I. tends to act like lemmings. While I have seen some flanking, it's usually not too extensive in the sense of physical area covered. Right now I have only contracted with two other mercs, one whose a sniper and another whose a machinegunner. I set them up at the furthest point to the rear as possible, and have the machinegunner lay down suppressing fire while the sniper does his thing. Cameron's my close quarters combat man, so I move him up forward, using cover as extensively as possible. When the lemmings...uh, I mean A.I. attack, they very rarely try to outflank Cameron's position by his cover, and if they try to do so, they do it too closely, and either my sniper and machinegunner take them out. Using this "rinse and repeat" method, I can usually successfully finish a mission with only one or two reloads. Now, on one level, this "lemming effect" may be simply due to my using correct tactics, but another level, it may be just because they're acting somewhat foolishly, when perhaps it'd be to their advantage to advance more slowly, so that their attack is more defensive in nature. If their flanking maneuvers were more expansive, or used their grenades more frequently, they'd have a better chance at getting to me or my men. So... is there any way that the A.I. can be tweaked to make them smarter? Also, are there any new weapons planned for this new release, and if it's not too bold a question, is it possible to find out what they're going to be? Could you be more detailed in regards to what you mean by "balancing" the weapons; are the changes mostly being made to the weapons attributes, or how, when and/or where the weapons become available in the game, or in their costs, or a combination of these? Basically, what's your philosophy behind the alterations? I also feel that my first post's question in regards to how the new release is going to be installed wasn't clear enough. My primary concern rests on whether or not it'll be possible to install it and still be able to keep the saves that one has. I've noticed what may be a bug in v.1.2 of the mod, and it's this: I've had two night time encounters where the A.I. weren't wearing/using their night vision gear during combat. Thanks for your time on this. Yours, Kyle June 11, 2007 [img]smile.gif[/img] [ 06-11-2007, 09:01 AM: Message edited by: Kyle_K_ski ] |
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#4
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No complaints here, as I like the actual version and have no problem with the ballance, but I am looking forward to the new release. [img]smile.gif[/img]
May I ask, how this will play with the actual mod, in terms of instalation and backward saved games compatibility? |
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#5
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@kyle
I already made enemies a bit "smarter", but this doesnt mean that it will change AI algorithm implemented in the non modable code. Giving them more grenades maybe will solve the problem? About weapons, parameters have been tunned a bit to keep a realistic order between weapons. There is no more the automate assault rifle-AK101 but M16A3 and G36E has been brought close to that parameters so you can choose. Also Steyr, HK417 and a version of Famas are getting close to a good firepower. Inventories also have been changed. The new parameters are here if any comments, now is the moment [img]smile.gif[/img] @ibo There are quite some changes that may give you the feeling of a new game, althought the quests havent been changed. No backward saved game compatibility, but this will offer a new experience to you [img]smile.gif[/img] . [ 06-11-2007, 11:12 PM: Message edited by: afp ]
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... 7.62 Tips&Tricks - BE5 Tips and Tricks - 7.62 English Translation - BE5 Immortal Badass - Modding Tutorial - Screenshots - More screenshots |
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#6
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Hehehehe ... lemmings ... LOL!!!
That's just perfect!! Lemmings is exactly what they are ... LOL Keep it up!!!!
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Silent souls leave .308 holes. I´m the sniper on the hill... You´re gonna get that one shot one kill. |
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#7
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Thanks a lot for trying another version.
Creator's taste is primary. The nice Mod will appear if its creators have fun with making it, I believe. My thought is from my experiences with several FPS games modding. So..., I respect author's taste. Your taste is sweet. I like it. Have fun with modding and good gaming. =) P.S. Much appreciate including FA-MAS F1 into your Mod. I'm glad as former french soldier. [ 06-12-2007, 09:21 PM: Message edited by: legi ] |
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#8
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Hehe, Chascko is a big fan of FAMAS too [img]smile.gif[/img]
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... 7.62 Tips&Tricks - BE5 Tips and Tricks - 7.62 English Translation - BE5 Immortal Badass - Modding Tutorial - Screenshots - More screenshots |
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#9
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Hello.
I have another equipment question. Why is it that when my party's ambushed, all of the attackers are NOT wearing helmets, vests, armored vests and night vision devices, yet when their corpses are searched, they are CARRYING this gear. Just wondering about this weirdness. By the way, is there any chance that a instant "search/sort/and lay on ground" button can be added to the GUI? It's a bit numbing to have to open/close each and every vest in order to see what's inside, or have to scroll through a menu that doesn't strictly cluster the weapons/gear by type. Yours, Kyle June 13, 2007 |
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#10
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The problem here is the equipment design. For example, only the mercs allow de visual of light body armor, heavy armor and helmet.
At soldiers you only can see helmets and heavy armors, at gangsters nothing. They wanted to suggest a notification of a stronger enemy, some of the armors are included in skin textures, some other are separatelly etc....somehow is related to the same problem as the women helmets. We need to live with this, some boolet proof vests are very thin and wearable under shirt. [img]smile.gif[/img]
__________________
... 7.62 Tips&Tricks - BE5 Tips and Tricks - 7.62 English Translation - BE5 Immortal Badass - Modding Tutorial - Screenshots - More screenshots |
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